☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities
In Rise of Kingdoms, Gorgo is a Legendary infantry commander. She has the Infantry, Garrison, and Defense talent tree.
Should you invest in Gorgo?
Gorgo is an extremely powerful infantry commander. She is currently one of the best commanders that you can use for degrading objectives. So if you are a pay-to-win player, you should definitely invest in her.
If you are a free-to-play player who is defending objectives and has a strong commander to pair with her and infantry gear, then feel free to invest in her. Based on her skills, she looks like she can be used in an open field, only one of her skills does not work in an open field.
One downside of Gorgo is that her talent tree is not that great and she does not have marching speed. Infantry is dead slow, and for fighting on an open field, you need it.
So if you are not a pay-to-win or free-to-play player who is defending, I would not invest in Gorgo purely for an open field. It is best to wait a few weeks until testing is done.
Gorgo Talent Tree Build
Queen of Sparta
The next normal attack launched by this commander’s troop deals smite damage (Damage Factor 1500). For the next 3 seconds, this commander’s troop deals 2% more normal attack damage, deals 2% more counterattack damage, takes 5% less skill damage, and deals 5% less skill damage.
Smite Damage Factor: 1500/ 1700/ 1900/ 2100/ 2300
Normal Attack Damage Bonus: 2% /4% /6% /8%/ 10%/
Counterattack Damage Bonus: 2% /4% /6% /8%/ 10%/
Skill Damage Taken Reduction: 5%/ 8%/ 11%/ 15%/ 20%/
Rage Requirement: 900
Infantry units led by this commander gain 20% increased Attack. Whenever their troop launches a normal attack, it has a 10% chance to increase the normal attack damage taken by the target by 15% for 3 seconds.
Cooldown: 8 seconds
Infantry Attack Bonus: 20% / 25% / 30% / 35% / 40%
Bonus Normal Attack Damage: 15%/ 18%/ 21%/ 25%/ 30%
With Your Shield, Or On It
Infantry units led by this commander gain 15% increased Health while they are serving as a garrison commander. Whenever their troop launches a normal attack, it has a 25% chance to deal additional smite damage to the target (Damage Factor 100). Cooldown: 4 seconds
Infantry Health Bonus: 15%/ 18%/ 21%/ 25%/ 30%
Smite Damage Factor: 100 / 150 / 200 / 250 / 300
Whenever this commander’s troop deals smite damage it gains 15% bonus to normal attack damage for 3 seconds. Cooldown: 5 seconds
Normal Attack Damage Bonus: 15%/ 18%/ 21%/ 25%/ 30%
If this commander’s troop has less than 50% units remaining, whenever it is hit by a normal attack or counterattack it has a 10% chance to gain a Mighty Shield (Damage Factor 500) for 3 seconds. When triggered, this skill also reduces the Attack of up to 5 nearby enemy troops by 30% for 3 seconds. Cooldown: 5 seconds