☆☆☆☆☆ Open Field
☆☆☆☆☆ Rallying Cities
☆☆☆☆☆ Rallying Object.
☆☆☆☆☆ Defending Object.
☆☆☆☆☆ Defending Cities
In Rise of Kingdoms, Pyrrhus is an Legendary infantry commander. He has the Infantry, Versatility, and Defense talent tree.
Should you invest in Pyrrhus?
Pyrrhus is a decent commander in Rise of Kingdoms, but you should not invest your universal legendary sculptures in him. The first reason is that there are better legendary infantry commanders in the game, and the second is that he can be obtained using gold keys. Using legendary commander sculptures on commanders that can be obtained via gold keys is a waste in most scenarios. So we recommend you try to max him out using gold keys.
We will add more info for Pyrrhus after testing.
Pyrrhus Talent Tree Build
You can pair Pyrrhus with any infantry commander that you have, but try to use the best commanders that are in the game.
One great pairing for Pyrrhus is Charles Martel. Together, they will have a lot of shield absorption, and Pyrrhus will be able to get more bonuses because of Martel’s shields. They will have a lot of bonus stats, shields, and counter damage, which will make them one of the most tanky units in the game
If you are in KVK 1 and you do not have Martel, then you can use Richard with Pyrrhus. Together, they will have a lot of infantry stats and healing. You can use Richard’s talent tree build if you have him at level 60.
Alexander the Great
Alexander the Great is one of the best pairings for Pyrrhus. They have great synergy together with shields, and Alexander will deal a lot of damage. Just make sure that you use Alexander’s talent tree in this pairing.
Deals direct damage to a target troop (Damage Factor 1400) and increases the normal attack damage of this commander’s troop by for 3 seconds.
Direct Damage Factor: 600 / 800 / 1000 / 1200 / 1400
Normal Attack Damage Bonus: 10% / 12% / 14% / 16%/ 20%
Marching to Victory
Infantry units led by this commander gain 10% increased Health and 15% increased March Speed. While outside of alliance territory, this commander’s troop deals 20% more normal attack damage.
Infantry Health Bonus: 3% / 4.5% / 6% / 8 %/ 10%
Infantry March Speed Bonus: 3% / 6% / 9% / 12%/ 15%
Normal Attack Damage Bonus: 5% / 8% / 11% / 15%/ 20%
Shield and Sarissa
Infantry units led by this commander gain 20% increased Attack while on the map. Whenever their troop launches an attack, it has a 10% chance to gain a shield (Damage Factor 500) for 3 seconds.
Infantry Attack Bonus: 10% / 12% / 14% / 16% / 20%
Shield (Self): 250 / 300 / 350 / 400 / 500
This commander’s troop takes 20% less skill damage. If it has a shield their troop deals 10% more damage.
Skill Damage Taken Reduction: 5% / 8% / 11% / 15% / 20%
Damage Bonus: 5% / 6% / 7% / 8%/ 10%
Battle Of Asculum
Whenever this commander’s troop is hit with a normal attack, it has a 10% chance to reduce the attacking Attack by 30% for 3 seconds.
Cooldown: 8 seconds